The Room VR: A Dark Matter is the next chapter in the mysterious world of The Room series. The contraption is made up of tiny gears, a crank, a circular blade, and suction cups. The Room 3 is here. Alternate Endings Walkthrough. GAME INFO The Room VR: A Dark Matter is an adventure game by Fireproof Games released in 2020 for HTC Vive, Oculus Rift and PlayStation VR. The Room VRâs creative director explains the problems of porting a portable classic to an immersive medium. Following the mystery reveals a world of ancient artefacts, gadgets, and machinery as the player pursues the ⦠The Room VR: A Dark Matter is a new game announced by Fireproof Games, and is the fifth installment in The Room series.It follows a detective in Bloomsbury investigating the mysterious disappearance of Dr. Rupert Montgomery and the strange assistance he receives from The Craftsman.It is exclusively in virtual reality and won't be available on mobile or PC. It has a Illustrated realism style, presented in Realtime 3D and is played in a First-Person perspective. Also the sarcophagus contains the Gem of Honor. Face ⦠In one of them you will find the Succubus Ring, one of the talismans the Succubus at area #9 needs. This guide operates under the assumption that you have completed the game at least once. Deal with him and move south. Its release date is set for March 26 on PSVR, Vive, and Rift headsets. The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. It is located in a sarcophagus in the Dank Crypt (Darkvision will be useful here). 13 - PEDESTAL ROOM Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion. Nancy wants a lever. 12 - CHEST ROOM This room is full of chests placed in an orderly fashion. Players take the role of a Detective in London in 1908, called to The British Institute For Archaeology to investigate the disappearance of a famous Egyptologist. Detailed walkthrough to finding the hidden artifacts and unlocking every ending to The Room Three. Find a way to open the sarcophagus: Find the source of the loud crash: Exit the room and go forward until the main room. Designed from the ground up for the unique capabilities of virtual reality, players can inhabit the spine-tingling world of The Room and interact with its strange contraptions in this compelling new chapter. Tomb: Look close at tomb and see if you can push the lid off. Hear a loud crash. Note a hole at left side of the lid. Move out of the initial room and head east - soon you'll notice a passage leading further south; beware, it has a Gauss sniper at the end of it - he can be hard to see, even if you have nightvision - if he doesn't spot you, you can always get out your binoculars and pinpoint his exact position with that. It's big, bold, and full of keys to fondle in your fingers. Once you get into the crypt, you have to get a key to the locked door. Mobile gaming's premiere box-stroking puzzle game finally has a third installment, and it's a beauty. When you get out of it, you will be in the same room that can be accessed using the other methods. However opening the sarcophagus triggers a fight with 2 Huge Fire Elementals and a Hellhound. There are 8 gas traps in the room â you need to pass a perception skillcheck to see them. The game begins deep within The British Museum in London, where the disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. In this Walkthrough for Chapter 3 of The Room VR: A Dark Matter I'm going to show you how to do the pipe organ. In your inventory you should have at a minimum a Screwdriver and a Craftmanâs Key.