Basically, Beetle HW is a port of Mednafen's PSX module. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Ease of setting up controllers, shaders, latency reduction, etc makes RetroArch my go to for emulation. The only emulators I still use standalone are Dolphin, RPCS3, PCSX2, and CXBX all for obvious reasons. Both cores are amazing, duckstation core works even better than standalone emulator. Problems with Beetle PSX HW with CRT-Geom and Interlacing on. Games list I try can rumble: FF8, FF9, Chrono Cross, Chocobo Racing. This will essentially divide the output files into the BIN file, which stores most of the game data, and the CUE file, which is what Retroarch searches for … Try with Beetle HW through Retroarch, PCSX-r, or Duckstation. beetle psx is cpu-accelerated and therefore the most compatible and more faithful, while the beetle psx hw is gpu-accelerated, and therefore more powerful in features, but only available to users with video cards that support Vulkan or OpenGL3.3 and higher. I uses DS4+DS4windows to play ps1 games on beetle PSX HW, but only fews games can rumble. Nowadays well, Duckstation's a standalone app (or APK from their github) and higher power devices can work the Beetle cores just fine. PlayStation (Beetle PSX HW)¶ Last Updated: March 21, 2020. And I try same games on other emu( like mednafen and ePSXe) and they can rumble. Standalone port/fork of Mednafen PSX to the Libretro API. Download libretro-beetle-psx-hw-0_git20200623-r0.apk for Alpine Edge from Alpine Community repository. the core beetle psx hw need to be used with drivers gl, glcore or vulkan. One of these features is mentioned in this thread here, PGXP perspective correction. Beetle PSX HW (Retroarch) is currently the champion of PS1 emulation hands down, if only for the magnificent PGXP Perspective Correct Texture Mapping option (say goodbye to wobbly characters and environments and HELLO to solid graphics), but it does SO MUCH MORE. Some emulators, however, are actually made just for RetroArch, and because of this they may even be better than modern standalone emulators on the scene. ... Last night I have updated to the latest night build of the RA, and I have tried DuckStation core, and Beetle HW latest update. Alpine Community aarch64 Official libretro-beetle-psx-0_git20200623-r0.apk: Standalone port/fork of Mednafen PSX to the Libretro API: Alpine Community armhf Official libretro-beetle-psx … Beetle PSX HW >>> standalone Mednafen and PCSXR. This is the case for leading RetroArch PS1 core, Beetle PSX, which we’ll be teaching you how to install and use in this article. There are some additional features present in the RetroArch core, but not available in the standalone Mednafen build. ... than PC for a time (currently there's been no updates for a year, beta included). Background¶. Create “.cue” Files for Your PSX Games When you rip a PS1 game, you should always make sure that you do it into the BIN or BIN/CUE format. - Aftnet/beetle-psx-libretro Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. How can I fix it??